![]() ![]() 00:17:45 Marvel's Spider-Man 2 + Marvel's Wolverine.00:09:33 Uncharted 4 + Lost Legacy PS5 and PC Remasters.00:00:00 Introduction + Grand Theft Auto 5 PS5.Watch on YouTube John Linneman, Rich Leadbetter, Alex Battaglia and Audi Sorlie convene for this 4K video covering off last week's Sony software showcase. The barrage of trailers was such that when something fresh and interesting comes along, it amplifies attention: Tchia: A Game Inspired by New Caledonia was a highlight. Project Eve? Throwback hyper-sexualised main character apart, the imagery was impressive and solidifies UE4 as a major player of the generation. Forspoken is looking very, very interesting - and did stand out, particularly as it seems to be based on Square-Enix's under-utilised Luminous Engine and maybe that's enough for now, but I'd love to know more about the game. GTA5's delay was announced, but a trailer apparently telling us we're getting an improved experience didn't tell us or show us how it's actually better. The new Star Wars: Knights of the Old Republic got a CG trailer, but even with the after-show interviews, we're still wondering what the vision for the remake actually is. Instead, we get a sequence of curated imagery that rarely managed to leave a lasting impression. There's a lot of 'what' - what the game is essentially - but no 'why' or 'how'. There's no vision, no context, no exploration of the interactive element. Publishers and platform holders seem to think that a procession of imagery for successive titles running one after the other works, but it doesn't really. Unfortunately, a procession of trailers and CG visualisations presented in sequence doesn't quite cut it. This was essentially Sony's E3 2021, pushed back a couple of months and presented as an online show. I described it as a game of two halves - an assortment of third party trailers followed by a procession of first-party wares. Since we have a long way to go, we would love for many talented developers to apply.Two DF Directs in one week? Our filming slot for the weekly show is Thursday morning, but we went into this one knowing that Sony's PlayStation 5 Showcase would be kicking off 12 hours later, but as we had so much material to work with, we went ahead with our normal weekly show and added in a Direct special to cover off the Sony event - and let's start by taking a look at the PlayStation 5 showcase, where beyond the reveal of some exciting new PS5 titles, the emphasis really was on cross-generational fare from both first and third-party studios. Many parts of the system are complete, and the resources are currently at the mass production stage. According to Hyung-Tae Kim, as explained on the website, “We have progressed about halfway through the development. Eve as one of the survivors fight off the enemies. The Earth wounds up in ruin and as time continues, they reclaim the Earth, sending Eve paratroopers units down. When mankind is unexpectedly removed from enemies called the NA:tives at the peak of its golden age in history, those who managed to survive escaped to the Colony in outer space. That is why momentarily, we can live vicariously through the developers, based on the aesthetic gameplay shown. Just imagine getting the game early and reliving another game with bugs and glitches. The game is still being in development, so we should not expect it to be developed in 2021 or early 2022. In a post-apocalyptic world, Eve is on a journey with her companions, to slay her enemies. So far, we are uncertain of the release date of the game. The game is also inspired by Devil May Cry and 2018’s God of War. Project Eve was first announced in 2019 and is mentioned to be a game similar to Bayonetta plus Nier. Since the PS5 remained a struggle to get, being shortly in stock and out of stock, the desire to own the platform increased. ![]()
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